Jun 05, 2011, 04:09 AM // 04:09
|
#2
|
Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
|
2 rits (1 SoS, one SoGM/ST), and 2 mesmers (panic, esurge, ineptitude etc), RoJ works, Paras.
Anything with some synergy.
|
|
|
Jun 05, 2011, 04:22 AM // 04:22
|
#3
|
Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
|
What marmar said add the SoS, ST, Inept, and Panic heroes and you can pretty much roll any hm mission and vqs.
And if you haven't already, on you minion master AoTL > JB.
For the eighth hero I'd take a RoJ monk (if you are willing to micro RoJ), a monk that is a hex and condition removing monger, or an ele with SF and MS.
|
|
|
Jun 05, 2011, 04:41 AM // 04:41
|
#4
|
Ascalonian Squire
|
What about "Mesway" for the two Mesmer heroes? Would that work?
http://pvx.wikia.com/wiki/Build:Team_-_Mesway
I know it's got 2 Mesmers and a Necro, but I've already got 3 Necros.
Also, are you sure about AoTL? I've only just come back to Guild Wars after a year away and I'm trying to remember everything, but how is AoTL better than JB if you don't mind me asking?
I also was wondering whether it's necessary to bring a melee hero along, as currently I don't have any melee heroes in my party. I've got me (Elementalist) & my 3 Sabway Necros.
Last edited by Testoviron; Jun 05, 2011 at 04:45 AM // 04:45..
|
|
|
Jun 05, 2011, 06:20 AM // 06:20
|
#5
|
Academy Page
Join Date: May 2011
Location: Montreal, Canada
Guild: I The Guildless I [LONE]
Profession: A/W
|
You didn't say what you are using the heroes for, so I assume it's for standard NM/HM/VQ etc. Mesway fits very well there (and don't worry about that necro, one of yours should be equivalent to that already). For added comfort and "cruise-control"-ness, you can add Spiritway in there too (then again, ignore the necro). The 8th slot is up to you - I often used a commandagon simply to have Fall Back! --- you'll be killing stuff so fast you'll be eager to get to the next mob! If using a setup like this, my 8th depends mostly of the foes I'll face (i.e. hex/condition removal etc.) If you're going to use Spiritwayand want to bring Splinter Weapon on your channeling rit for extra domination extravaganza, then you can use your 8th hero to dish out that damage (a paragon with AR seems to work great for me).
I wouldn't worry about not having a melee hero in most cases - just make sure the minions aren't too far behind when engaging. Spirits are also good at distracting the enemy. Of course, harder areas need more preparation, but you should get by well enough. It's not a very original setup though, so don't be afraid to change it up a little and make it more fancy! No one's gonna see you if it fails horribly anyway
|
|
|
Jun 05, 2011, 07:26 AM // 07:26
|
#6
|
Ascalonian Squire
|
Quote:
Originally Posted by Testoviron
Also, are you sure about AoTL? I've only just come back to Guild Wars after a year away and I'm trying to remember everything, but how is AoTL better than JB if you don't mind me asking?
|
I haven't tried AotL, but I suppose "number of corpses +1" also means it can make a minion without any corpses.
|
|
|
Jun 05, 2011, 07:55 AM // 07:55
|
#7
|
Ascalonian Squire
|
Quote:
I haven't tried AotL, but I suppose "number of corpses +1" also means it can make a minion without any corpses.
|
This is true. Other benefits include +1 to death skills as well as a more minions and less time waiting for your mm to summon, they just pop up all at once ready to go. It has fairly long recharge time though, so adding a quick summon like horrors is a good idea.
|
|
|
Jun 05, 2011, 01:13 PM // 13:13
|
#8
|
Ascalonian Squire
Join Date: Apr 2011
Guild: Impulsion Is the Biggest [NiGr]
Profession: R/
|
Quote:
Originally Posted by marmar256
2 rits (1 SoS, one SoGM/ST), and 2 mesmers (panic, esurge, ineptitude etc), RoJ works, Paras.
Anything with some synergy.
|
I dont think panic works well with spiteful spirit.
|
|
|
Jun 05, 2011, 01:45 PM // 13:45
|
#9
|
Academy Page
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
|
Not a lot of things work well with Spiteful. It's one-sided really, if you go all-out punish with skills like Vision of Regret/Spoil Victor, you aren't mitigating any sort of damage and end up taking more prots and heals than you would just using Panic. The additional damage from punishes usually never make up for the damage of being able to take additional damage slots.
|
|
|
Jun 05, 2011, 03:58 PM // 15:58
|
#10
|
Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
|
Yeah, SS isn't that great paired with mesmers, expecially if you run the standard Panic/PI+Inept.
Changing him to PoD would be a better idea.
|
|
|
Jun 05, 2011, 07:59 PM // 19:59
|
#11
|
Ascalonian Squire
|
Thanks a lot guys. I went with Sabway, Mesway & Spiritway in the end.
|
|
|
Jun 05, 2011, 09:13 PM // 21:13
|
#12
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
how unimaginative...
Jagged Bones > Aotl btw. Aotl has too long of a recharge for the animate several minions at a time to matter, plus it only animates 1 minion from each corpse (thus wasting corpses that could be used to animate 2 minions). I would rather have the jagged horrors and the +1 for death magic.
If you are going to use 2 mesmer heroes, I would go with an e-surge hero for the domination one.
|
|
|
Jun 05, 2011, 10:28 PM // 22:28
|
#13
|
Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
|
I usually prefer AotL over Jagged, except in areas with few corpses. I find AotL sufficient - it builds every two mob groups a full minion army - which has only survive two mobgroups. It also depends wether you see minions as death nova carriers (=> AotL) or as some kind of mini tanks (=> Jagged)
|
|
|
Jun 05, 2011, 11:00 PM // 23:00
|
#14
|
Krytan Explorer
Join Date: Jul 2010
Profession: E/
|
Jagged has a 15r, so it can produce 3 minions in the same time AotL gets cast. If you consistently have more than 3 minions, AotL produces more, of a higher level, too.
Jagged is advantageous for Death Nova (minion bombers), because they'll die faster, and then get revived to keep damaging with bleeding added. They're more likely to die in combat because of lower levels, meaning more nova damage.
AotL is preferred for a mix between bombers and MM's, or solely MM's, because of higher level minions that are harder to kill and the larger numbers of them.
Take your pick as to what you want. ^^
|
|
|
Jun 06, 2011, 02:22 AM // 02:22
|
#15
|
Ascalonian Squire
|
Quote:
Originally Posted by Lanier
how unimaginative...
|
Didn't realise we get brownie points for being "imaginative". My bad.
|
|
|
Jun 06, 2011, 12:04 PM // 12:04
|
#16
|
Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
|
For myself in HM, I tend to go 3 necro (Aotl/Curses/N/Rt healer), 2 rit (basically spiritway), either a panic or signet mes and a smite monk.
As for myself as an ele, I go earth DoTAoE (not AP - I like Unsteady Ground too much ) with 3 PvE skills - EVAS, PI and generally a summons.
Works fine for me.
And a small tip - in areas where mobs lay down spirits, (Wardens etc.) if you fire off EVAS at a spirit, the mob will generally head towards the spirit as will your minions. Makes for a really nice ball.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:27 AM // 05:27.
|